Look upon my works ye mighty

November 10th 2015

Posted by: in: From the Author, News and Updates, The Books of Down
Tags: , , , , , ,

Now to return you to our regularly scheduled updates…

Firstly, an apology: it appears that the ‘comments’ part of the site is broken, and has been broken for some time, possibly months. I don’t have the permissions to delve under the bonnet to try and fix things, so I’m going to have to find someone at Little Brown to sort this for me. I’ll post again when it’s done.

Secondly, writing. I’ve been busy. Really busy. So I’ll break this down into bits.

Down Station: you’ve all seen the spiffing cover, designed by the wonderful people at Blacksheep. I’ve gone through the page proofs, sent everything back, grabbed a couple of the uncorrected proof copies at GollanczFest in Manchester (more on this shortly), and it’s ready to go. The publication date is set for 18th February 2016. Think of it as a late Valentine’s gift.

The White City: the sequel to Down Station is written, and the manuscript is with my editor. At some point, probably before Christmas, I’m going to have his response, and then I’m going to have to sit down and forge the best book I can from the somewhat ragged draft I sent in. It’s all part of the process. And there’s still no map.

At the Speed of Light: what? What’s that? I’ve written a novella. A hard – diamond hard – SF novella of 35,000 words, doing pretty much what it says on the tin. I’m hawking it around at the moment, but people I’ve shown it to are saying nice things about it. All the technical details in the story are, as far as I can tell, correct.

The Alchemist’s Dream: I’m sorry, I’ve written another novel, entirely unconnected and pretty much unlike anything I’ve ever written before. It’s a cross between Jeeves and Wooster, and Holmes and Watson, and Arabian Nights. If you wanted to classify it, and I’ve no idea why you would, it’s a historical but fantastic fantasy entirely without magic. Or swearing, which is a bit unusual for me, but I wanted to try and tell a story using all the traditional story-telling elements, including places where you can boo and hiss at the villains, cheer the heroes and slap your thighs to your heart’s content. So while it’s not all entirely serious, it still is. I wanted to have fun, and I did. Hopefully, you will too.

The Alchemist’s Dream, the board game. This is the last, I promise. When I started the book of the same name, I realised I needed to invent a board game to go in it, as it’s pivotal to the story. So I did. Then it got a little out of control, and I ended up with an actual board game, with rules, fully playable, and I’m commencing beta-testing it shortly. I’ll post more about it shortly too.


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